The boy at the table
He is not an all-knowing wizard or a villain. He is a boy playing and explaining what he knows.
Toy Front begins in a child’s room. Two kids sit down at a table, place their soldiers and build towers from blocks. The war is a toy war, and the opponents are friends.
The house has ten rooms. Each one is a separate table with its own task and a new toy to try in battle.

Misha is the boy sitting across the table. He explains the rules, guides the first steps and celebrates a win. The second player is you: the commander of a toy army.
He is not an all-knowing wizard or a villain. He is a boy playing and explaining what he knows.
In a solo game, the built-in commander plays the other side. It builds, sends waves and reacts to your moves.
In a Bluetooth game and an online room, a real person takes the other side. The rules are the same; only the opponent changes.
A wooden floor, a rug, a table, a bed, a sofa, books and toy boxes. The room lives: the clock ticks, a lamp glows and the cat settles on a cushion.



Rooms unlock through victories. The first teaches the basics; then come the tank, pickup, aircraft, guard post, bank, slingshot and specialisations.
Build your defense and guide the first squad through the gate. I'll show you every step!
Objective: Build a gun, upgrade it and send two squads.
A tank takes the fire while snipers cover it. Ground near your gate is always yours; ground troops capture the middle of the table.
Objective: Send a tank and snipers in one match.
Fast pickups are dangerous on a straight road. Glue gives your guns more time, while your own cars need a breakthrough.
Objective: Build a glue tower and send a pickup.
Planes fly over ground battles. Add an anti-air soldier and a tower that can target the sky.
Objective: Send a plane and an anti-air soldier.
Three guards hold the road. Choose their rally point close to supporting fire.
Objective: Build a guard post and assign a rally point.
A bank pays off over time. Save a formation for free, then pay when you launch it.
Objective: Build a bank and launch a saved formation.
Save a thousand coins for the slingshot. Each hit removes one level of tower durability.
Objective: Fire the slingshot at least once.
Three paths unlock at tower level three. Choose one to counter the opposing army.
Objective: Develop any tower specialization.
A helicopter is versatile but expensive. Anti-air soldiers cover your troops while you prepare a mixed attack.
Objective: Send a helicopter and an anti-air soldier.
Every toy is available. Combine your economy, planned squads and well-timed special attacks.
Objective: Launch a formation, choose a specialization and fire the slingshot.
The cat does not fight and does not block armies. It walks around, sleeps on the sofa and sometimes touches the toys. The mess is part of the room, not decoration.
There is no blood, human death or real weapons. Soldiers are plastic, towers are wooden, and the conflict ends when one side runs out of lives. It is a game between two friends at a table.
If you would rather your child did not play even a toy war, try the first room together and see how it works. More in the parents section. For parents.
The house currently has ten rooms. We do not promise dates for more, but the house is meant to grow with the game. New rooms and toys will be announced in the news.