Open and without promises

Known issues

Here is what is still open. If your problem is not listed, contact support with the version and device.

Below 30 FPS on a weak phone

On an Infinix X665B (Android 11, MT6761, PowerVR GE8300) the full scene runs at about 24.56 FPS. A stable 30 FPS is not reached yet; 60 FPS on a Helio G99 and touch latency are not measured.

Bluetooth radio is untested in this version

A local TCP pair checks the shared room protocol, but not the radio. Real Bluetooth needs two physical Android devices.

The APK uses a test key

The build is not a store build: it uses a test signature, and Google Play / RuStore publication is not finished. Android may ask to allow installation from an unknown source.

A power loss can affect a save

Progress writing on the device is not atomic yet. If the game closes during a save, settings or stars may be lost.

Tutorial pace and readability need testing

The texts and highlights are covered by scenarios, but that does not replace a child playtest. If reading is hard, try the first room together.

Online depends on the room server

The online room uses a separate relay. If the server is unavailable, the campaign, solo play and nearby Bluetooth still work.

Not every Android device is tested

Not every screen size or 16 KB memory page device has been tested physically. If the game does not start, send the device model and Android version.

Help us test

The most useful help right now is to play the first room with a child and describe where it became boring, unclear or hard to read. That matters more than another FPS report.